Monday, 7 May 2012

Basic Enemy

Now that I have my main character design finished I need to start giving him some 'bad guys to jump on'. Within the story of the game the main enemy in each level will be the memory blocks. I'm going to start the character design process by doing some basic sketches and silhouettes, and then to work through the design process from there.

Tutorials

2dgameartforprogrammers

This link is to a site that I found on the gamesalad forum that contains a lot of basic tutorials for making basic pixel and vector art, its not specific to gamesalad but could come in very useful in future projects, or if I have any problems later on in game development.

Old Apo



I've also gone on to design how Apo looks when narrating the game. Although you won't see Apo in this form in the game much, I think it was important for me to see my character fully designed, and I also think it helps to pull the whole story together.

Apo Running Animation


After watching the video, I was able to take my new found skills and creating a gamesalad ready running animation for my main character as well as jumping and falling images. This will allow the player to move Apo around the level as well as jump and land on bad guys. I'm really happy with the final outcomes, and cant wait to see them working in the game. I think the skills I learned from the video have really helped to move my work forward that little bit, but has had a greater help with my understanding of the specific requirements of my work, and what will be required on me in the future.

This is a really good video on 'optimizing your art for gamesalad'. It covers some of the basics such as image size and layers for new comers to gamesalad. As a new comer myself I found it very useful on relaying me information about the gamesalad product, however I've found it difficult to find any really good step by step tutorials for gamesalad, however, I plan to do some of the tutorials from the gamesalad cookbook.

This video also really helped with my character design specialization especially in 2D as that is the main focus of the video. It also helped me in understanding how to take my art work from the design process into the production process. I think this could come in useful when working in the industry with getting my work ready to hand over to production.

Apo Design

I really like all three colour ways but particularly  liked the blonde and grey haired versions. I finally decided to use the grey haired version for a number of reasons, firstly out of the people I asked most people liked the grey haired Apo best and I also believe that this version best suited the overall feel and style of the game.

Apo - Coloured