Wednesday, 9 May 2012

Animating in Gamesalad


This is a very basic tutorial on how to animate your character, so in this instance they make a running animation cycle. I found this tutorial helpful, as it allowed me to focus on my 2D artwork, to get my own running animation cycle look as smooth as possible. However, I had to edit it slightly for my game, as this tutorial only shows you how to animate the character, it doesn't give you control.



I then added new rules to my character that set up constraints within the game. For example you have to set a timer rule which will check what direction the character is facing and if that is correct to which arrow is being pressed on the keyboard. To start with its really difficult, but eventually when you get used to the language it becomes easier.

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