Monday, 7 May 2012
Final Design Feedback
I'm much happier with my design now, I think it works much better as an identifiable main character and works a lot better with the shoreline. I showed the same friends the new design and they all liked it much better. I then went on to show it to some of my class mates, and they found a few technical faults that I need to fix. Next I need to start thinking about adding colour, and getting them ready to go into game salad.
Feedback
I also showed my design with some of my friends from other courses, to get a wider audience opinion on my design so far. After being told the story behind the game design, many people were positive about the character design, however, there was one piece of feedback that a lot of people gave. They liked the design but didn't really understand the character, and felt that it would be much better suited to a human main character than a forest spirit.
With this in mind I took the parts from these designs that I really liked and tried to add it to a new human design.
With this in mind I took the parts from these designs that I really liked and tried to add it to a new human design.
Wednesday, 18 April 2012
2D Character Design
I've now started getting to the point with my character design that I need input from other points of view. I've uploaded my images to a few of my blogs in an effort to get peoples thoughts on them. I also uploaded them with some of my own notes of what I think about them. By getting input from the public, I will be able to create a character that is much more relatable, as well as this people from outside of the project may see things that I'm missing. When the feedback is in, I will be able to finish my 2D character design work and move on to actually creating the game demo.
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